Pengembangan Media Pembelajaran Berbasis Game untuk Meningkatkan Pengetahuan Agama Islam di SDN 06 Sungai Beremas
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Abstract
This study aims to develop a game-based learning media to improve Islamic education knowledge among students at SDN 06 Sungai Beremas. Traditional teaching methods in religious education often lack engagement, leading to limited retention and interest among students. The integration of game-based learning presents an innovative solution by incorporating fun, interactive elements to facilitate the learning process. The research uses a design and development approach, involving the creation of a mobile-based game application that incorporates key Islamic teachings such as the five pillars of Islam, the life of Prophet Muhammad, and basic Islamic practices. The development process includes a needs analysis, design, implementation, and testing phases. Pre- and post-assessment tests are conducted to measure the impact of the game-based media on students' knowledge of Islamic education. Preliminary findings suggest that students who engaged with the game-based learning tool demonstrated higher levels of retention, engagement, and understanding of Islamic concepts compared to those taught using conventional methods. This research concludes that game-based learning can be an effective and engaging method for improving religious knowledge in primary education, providing a valuable tool for educators to enhance Islamic studies learning in schools.