Penerapan Pembelajaran Berbasis Game Edukasi untuk Meningkatkan Minat dan Pemahaman Siswa dalam Mata Pelajaran PAI di SDN 09 Balai Satu

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Anggi Lesta Luhu, Meli Sopiani

Abstract

This Classroom Action Research (CAR) aims to improve students' interest and understanding of Islamic Religious Education (PAI) at SDN 09 Balai Satu through the implementation of game-based learning. The study was conducted in two cycles, each consisting of planning, implementation, observation, and reflection phases. The research involved 30 students from grade 5, with the primary objective of assessing the impact of educational games in enhancing student engagement and comprehension of PAI topics. During the intervention, students participated in interactive, game-based activities that integrated Islamic teachings with fun, competitive elements. Data was collected through pre- and post-tests, observations, and student feedback. The results showed a significant increase in both student motivation and academic performance, with students showing greater enthusiasm and involvement in the learning process. This study demonstrates the potential of using game-based learning to make Islamic Religious Education more engaging and effective, providing an innovative approach to teaching that aligns with the interests of students in the digital age.

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