Penerapan Kegiatan STEAM Berbasis Lingkungan untuk Meningkatkan Kreativitas dan Kolaborasi Anak Usia Dini di RA Dhiya Ul Ihsan
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Abstract
This Classroom Action Research (CAR) aims to enhance creativity and collaboration among early childhood learners at RA Dhiya Ul Ihsan through the implementation of STEAM (Science, Technology, Engineering, Art, and Mathematics) activities based on environmental exploration. Conducted in two cycles—each consisting of planning, action, observation, and reflection—the study integrates real-life experiences from the surrounding environment into hands-on learning projects. Data were collected through observation checklists, teacher notes, and student portfolios. The results indicate a significant improvement in students’ ability to work collaboratively, express ideas creatively, and engage with problem-solving tasks. Children were more enthusiastic and actively participated in group discussions and activities. The integration of environmental elements, such as plants, water, and recycled materials, allowed students to connect abstract concepts with tangible experiences. Teachers also reported a more dynamic classroom atmosphere and improved student interaction. The study concludes that environmental-based STEAM activities effectively foster creativity, collaboration, and active learning in early childhood education. This approach is recommended as a modern, holistic strategy for 21st-century learning in RA settings.